Category Archives: Interviews

Interview with Daniel Zender

Daniel Zender is an illustrator, designer and educator. In this interview, Professor Zender shares a little bit about his life, interests and projects.

© Danile Zender, 2015

© Danile Zender, 2015


KW: Tell us a little bit about your background?
DZ: I grew up in Springfield, MO, which is pretty much in the middle of the United States. There wasn’t a lot of stuff to do, so I sort of had to make my own entertainment. I was outdoors a lot—biked everywhere, camped, went on float trips, explored the woods. There was one museum and the downtown area was about 5 square blocks. It was a fun place to grow up, but in my early twenties I was ready to leave the small town vibe for something a little bigger.
KW: Your first degree was a BFA in Graphic Design and Illustration from Missouri State University (MSU). Did you enter knowing you were going to study Graphic Design & Illustration? Why did you decide to go to MSU?
DZ: I knew that I wanted to pursue art when I went to college, but I didn’t really know what graphic design was, or illustration, or really anything other than a basic knowledge of design fundamentals. The decision to go to MSU is sort of a funny story. I wanted to go to the Kansas City Art Institute, so when I was a senior in high school my mom drove me up for a college tour. Our tour guide had pink hair and kids were smoking on campus…I think my mom was freaked out, ha-ha. She was against me going there, so we agreed (to my disappointment) that MSU would be better. I think it was a really good decision though, MSU ended up having one of the better design programs in the United States, and I got a good-rounded liberal arts education that was pretty affordable.
The teachers at MSU were all really great as well. Cedomir Kostovic and Eric Pervukhin were both from Europe and had a really great background in traditional skills that they imparted on their students. Stan Sante was an expert draughtsman who taught me the value of composition and hand skills. Maria Michalczyk was the head of the design department, and she did a really job of encouraging discipline but also individuality. The education was a lot more conceptual and thought-based compared to a lot of design schools that were more focused on advertising and agency work. I think I got a lot out of that experience and it still influences my work.
Daniel Zender, "Phantom Flush" - The LA Times – Art Director: Wesley Bausmith

Daniel Zender, “Phantom Flush” – The LA Times – Art Director: Wesley Bausmith


KW: Did you pursue graduate school immediately after MSU? Why did you decide to go to SVA? How did graduate school impact your work?
DZ: I took about two years off after MSU for a couple different reasons. I wanted to travel, and ended up saving money in Missouri so I was able to go to Europe and South Korea. I just needed some time to decide what I wanted to do with my life. I am really glad I took that time to work stuff out because it was during that period that I decided to drop the design path and do illustration full time. Springfield was an extremely cheap place to live and I was able to sort of do trial and error work while I was there. It was an incubation painting where I was making paintings, collages, screen-printing–all sorts of stuff to see what worked best.
The decision to go to SVA was more based around a desire to move to New York, which I thought would jump-start my career in illustration. In Springfield I had started to do some freelance work for The New York Times and a couple other newspapers, but I wasn’t really getting the amount or quality of work I wanted to be doing.
Going to SVA gave me the really unique opportunity to devote a lot of time and concentration to the work I wanted to be making. It allowed me to just create constantly, which is really what I needed. It also opened a lot of doors to people I would have not been in contact with in Missouri. I think it was a really great place for me to get all of the kinks out and start making work that had my own unique voice.
Daniel Zender, "New Theories of Distraction" - The New Yorker - Art Director: Deanna Donegan

Daniel Zender, “New Theories of Distraction” – The New Yorker – Art Director: Deanna Donegan


 
Daniel Zender, "Hiroshima" - The New Yorker - Art Director: Deanna Donegan

Daniel Zender, “Hiroshima” – The New Yorker – Art Director: Deanna Donegan


KW: Your illustrations have appeared in The New York Times, New Yorker, Newsweek, Playboy, LA Times, Boston Globe, Washington Post, Bloomberg Businessweek and Playboy. What were your first professional jobs and how did you find them? And what attracts you to the field? What was the most challenging job you have had to date?
DZ: The first projects I got were from the New York Times and the LA Times. Basically, I flew up to New York one Spring, determined to get my work in front of some people to hire me. Luckily two different art directors at the New York Times were willing to hire me, and a few months later I started getting regular work. All of those early assignments were from me just bothering people endlessly, emailing and sending promos in the mail. I was annoying people, I think, but it paid off. Looking back, I find a lot of that work to be pretty embarrassing…poorly made, sort of cliché concepts. But I think I learned a lot in those early stages and grew quickly.
The joy I find in illustration is all about the process. There is a ton of thought and planning that goes into every piece before the paint starts getting applied. Problem solving and conceptual thinking go a long way when it comes to making a successful final image. Of course, I still want to be an artist, and the best pieces I make are the ones that tie to an article, but still maintain a certain amount of ambiguity that give the viewer a chance to think for themselves. The hardest projects for me have always been the ones that I can’t directly connect to or have no interest in. I always make better work when the content I am illustrating speaks to me on a personal or conceptual level that I care about.
Daniel Zender, "Heatwave in Kirachi" - The NY Times- Art Director: Matt Dorfman

Daniel Zender, “Heatwave in Kirachi” – The NY Times- Art Director: Matt Dorfman


Daniel Zender, "Who will rule the world of Oil?" - The New York Times - Art Director: Aviva Michealov 6: Daniel Zender

Daniel Zender, “Who will rule the world of Oil?” – The New York Times – Art Director: Aviva Michealov
6: Daniel Zender


KW: What skills do you need to be successful in this field? What advice do you have for students wishing to pursue illustration (or design)?
DZ: I really think it is less about the quality of work, and more about the determination of the person. If you really love art or design or illustration or whatever, your chances of success are going to be much higher than someone who hates what they are doing but feel obligated to do it. Of course, it is best to be passionate AND good, but the number one tip I think I can give is to just keep pushing and trying harder. I have encountered so many people that I felt were successful or famous even though they weren’t necessarily great at their job, and it was because of their passion. You have to be doing something that is fun to do everyday, month after month, year after year, or you will get burned out.
Daniel Zender, "Syrian Refugees" - The NY Times - Art Director: Matt Dorfman

Daniel Zender, “Syrian Refugees” – The NY Times – Art Director: Matt Dorfman


KW: How would you describe your style/aesthetic? Who are your influences?
DZ: I have a dark sense of humour that is represented in simple, colourful graphic solutions. It comes from a lot of influences: horror movies, pop art, comics, Italian Art Deco, Swiss design, Polish poster design, modernism, Bauhaus, Renaissance painting…the list goes on and on.
Daniel Zender, "Eichmann in Israel" - The New Yorker - Art Director: Deanna Donegan

Daniel Zender, “Eichmann in Israel” – The New Yorker – Art Director: Deanna Donegan


Daniel Zender, "Nuremberg" - The New Yorker - Art Director: AD: Deanna Donegan

Daniel Zender, “Nuremberg” – The New Yorker – Art Director: AD: Deanna Donegan


KW: What prompted you to start HYDROCHLORIC (and what is it)?
DZ: Hydrochloric is a zine that I art direct and design, which asks illustrators and designers to interpret a new theme per issue. I put a new one out every 3-4 months. I started that project when I was at SVA….I had access to a photocopier that was open for students to use, so I took advantage of that. Now I print it slightly higher quality, with nicer paper. I am usually interested in getting a healthy mix of “up-and-coming” illustrators, people who haven’t been published yet, or are at the start of their career, and well-established people. I think it makes for a nice mix and gives people that are interested some new people to explore and get excited about.
(L) Daniel Zender, "Mermaid Towel" - Tictail - Art Director:: Dan Blackman; (R) Daniel Zender,” Enamel Pins”

(L) Daniel Zender, “Mermaid Towel” – Tictail – Art Director:: Dan Blackman; (R) Daniel Zender,” Enamel Pins”


KW: You have a number of self-initiated projects. If you had access to unlimited funds, what would be your dream project?
DZ: Lately all of my self-initiated work has been comics, before that it was a number of zines, and I am always making paintings based on themes. A popular painting project was my Light Terrors series. I have also started making clothing and pins and accessories…I like to try new things and see where they go.
If I had unlimited money, I think an installation would be really fun. I would love to fill a huge space with paintings, sculptures, interactive pieces, video…I love the idea of a totally immersive artistic experience.
KW: What skills or software do you want to learn next? Do you have any desire to animate your work?
DZ: Yeah, my goal right now is to start animating actually. It would be good to learn some of the basic animation software so I can start making little movies. Last year I made some very small animations for Halloween (they were basically .gif animations) that I ended up projecting on the wall across from our building. It was pretty successful.
Daniel Zender, "An American in Vietnam" - The New Yorker - Art Director: Deanna Donegan

Daniel Zender, “An American in Vietnam” – The New Yorker – Art Director: Deanna Donegan


KW: Your work has been recognized by American Illustration, Society of Illustrators, 3×3,Communication Arts, Creative Quarterly, Graphis, and HOW and you received the MoCCA Award of Excellence for “NOPE” and named one of ADC’s Young Guns of 2015. Has this fame made you an impossible person to live with?
DZ: Ha ha. You would have to ask my girlfriend, but no, I don’t think so. I am really humbled by all of that recognition and feel a certain sense of satisfaction knowing that I am the same person now that I was three years ago or whatever. I really hate when people let that stuff go to their heads, and I would be horrified if the same thing happened to me.
KW: What’s been the best exhibit you’ve seen in the past year?
DZ: The most recent one that comes to mind is the AV Motley show that is on display right now at the Whitney Museum. Of course, I just love the new Whitney Museum in general and would recommend checking it out if you have the chance.
Daniel Zender, "Fear" - La Peste - Art Director: Cecilia Ruiz

Daniel Zender, “Fear” – La Peste – Art Director: Cecilia Ruiz


KW: Do you think technology (mobile devices, etc.) is increasing the need for illustrators? What is your prediction for how technology will impact the field of illustration in the next 10 years?
DZ: I have seen a lot more illustration and animation work as a result of the rise in app usage, online platforms, etc, and it seems like people are starting to rely more on illustration as a way to communicate ideas and information. My prediction on the future of illustration is that there will be a lot more animated work illustrating content as more information is available exclusively online. The NY Times and MIT Technology Review are already using a lot more gifs on their websites instead of static images, and I have seen some really amazing websites incorporate interactive and moving images to illustrate articles that would have been normally accompanied by singles images or photographs. It is really amazing and exciting.
KW: What was the best piece of advice you ever received?
DZ: Don’t be a jerk.
________________________
KW: Kathryn Weinstein is an Associate Professor of Graphic Design, Queens College, CUNY
DZ: Daniel Zender is an Adjunct Professor of Graphic Design at Queens College, CUNY
 

Interview with Danne Woo

Danne Woo is an interactive designer, entrepreneur, educator, skateboard enthusiast and composer. In this interview, Professor Woo shares a little bit about his life, interests and projects. Professor Woo has recently joined the faculty of the Art Department of Queens College, CUNY as an Assistant Professor of Design and teaches Creative Coding, Web Design and Data Visualization.
KW: Tell us a little bit about your background?
DW: Graphic design is in my blood and I have been a designer since birth. I grew up in San Diego, California. Like my friends I spent a lot of time skateboarding, surfing, etc. Unlike my friends, I grew up in a family of graphic designers (my father ran his own design firm and my mother taught and was the Chair of Graphic Design at the School of Art and Design at San Diego State University) so family outings included design conferences, lectures, and art and design exhibitions. I was even named after my parents’ friend, AIGA gold medallist Richard Danne. When I was 10, I became the youngest member of AIGA and at the age of 12, I was hired was hired to design a typeface for Splash Media (which later became Flash).

Danne Woo at Growing By Design. International Aspen Design Conference. © Danne Woo


KW: When did you decide to pursue interaction design?
DW: In 1990 when I was 8 years old my mother took me to the International Aspen Design Conference. This unique conference was called “Growing By Design” and featured parallel conferences: one for children and one for adults. Activities for children combined design, computer science, and engineering. I was introduced to interaction design in “LEGO LOGO,” an amazing workshop sponsored by the MIT Media Lab. I designed and built LEGO robots and used the LOGO programming language to control them. This experience left a huge impression on me that resurfaced years later. It was at this point that I fell in love with interaction design, even before I really knew what interaction design was. My definition today is very simple. Using design to improve a user’s experience when interacting with an object, whether that is a computer, cell phone or even something as simple as a spoon.
Skateboarding in Philly, photo by Chris Woo © Danne Woo

Skateboarding in Philly, photo by Chris Woo © Danne Woo


KW: Did you ever consider pursuing a career path other than graphic design?
DW: When the time came to decide which college to attend and what to study, I debated between graphic design and computer science. I also enjoyed music but I thought studying music would interfere with that passion. I was good at math and had a knack for computers since getting my Apple II, but graphic design was in my blood. I attended the University of the Arts in Philadelphia (UArts) for two reasons. First, this particular graphic design program taught Swiss design principles, which I knew about from my mother who had studied at the Basel School of Design in the 1970s. Second, I grew up on a skateboard and a friend told me that Philadelphia was a great city for skateboarding. Academics are very important, but it’s also important to have other hobbies and passions. Skateboarding and music were mine.
KW: How did attending University of the Arts shape your design sensibilities/aspirations?
DW: The majority of the faculty at UArts at that time were alumni of the Basel School of Design and had studied with such masters as Armin Hofmann and Wolfgang Weingart. The Swiss design principles I learned at the University of the Arts provided a fantastic and important base. Once you understand the basics (grid systems, color theory, and typography), you can elaborate on them and bring your own twist and style.
American String Instruments website ©2015

American String Instruments website © Danne Woo


American Stringed Instruments CD © 2015

American Stringed Instruments CD © Danne Woo


 
 
 
 
During my time at the UArts, I included user interaction in every possible assignment. My thesis project was an interactive website that grew out of my love of music. The website called “American Stringed Instruments” allowed users to sample songs, listen to interviews, learn about the anatomy of a series of instruments, discover historical facts, and even digitally play a guitar, mountain dulcimer, banjo and ukulele. I developed a CD version and designed the packaging also in the form of a stringed instrument that could actually be played. The biggest challenge was that I was one of the few students in the program interested in interaction design and ended up teaching myself how to code. This is one of the reasons why I am so excited to help build out the Interaction Design focus at Queens College. Access to these skills and knowledge was not available when I was an undergrad and I want to make them accessible to our students. Considering how easy it is to get funding to produce new devices through services like Kickstarter or Indiegogo, the need to understand how to design the interfaces for these devices is more important than every before.
KW: What were your first jobs after graduating from University of the Arts?
DW: UArts has a great portfolio day that is supported by its alumni. Luckily, Carol Smith, an alumna who interviewed me, offered me a job in New York in her small design agency called Creative Source. While there I quickly became the go to designer for anything digital or interactive. I spent about a third of my time designing and programming websites and Flash games for a number of high profile corporate clients. I learned a lot about the design world but was eager to focus more on interaction design. After three years at Creative Source, I was hired as a senior designer for the digital branch of a mid-sized branding agency in Chelsea called the Infinia Group where I worked with similar types of clients. About half of my time focused on interaction design and programming. I also liked working there and grew as a designer, but I was eager to do more with interaction design, user experience and programming.
© 2015

© Danne Woo


© Danne Woo

© Danne Woo


© Danne Woo

© Danne Woo


KW: Why pursue a graduate degree?
DW: After four years at the Infinia Group I learned about a master’s program at New York University called the Interactive Telecommunications Program or ITP. I went to one of their end-of-semester shows and instantly realized that this was exactly what I needed. The show was a mix between a gallery opening and a science fair with all sorts of amazing, very interactive, imaginative projects on display. Since ITP is part of Tisch School of the Arts, the program is very creative, but there is also a strong focus on technology and user interaction. I knew I had to do everything possible to attend this magical place. I applied a year after learning about the program and was incredibly excited to receive my acceptance letter a few months later. The two years I spent at ITP were easily the best, most creative and innovative two years of my life. I worked on projects that combined my love of design with my other passions for programming (Type Galapagos), electrical engineering (Circuit Board, physical computing (Bocce Draw), data visualization (Datavisual), music innovation (Light Hum, , and game development (Splat!,). After graduation I was accepted to stay on for another year as a Research Resident Fellow. As a Fellow I led workshops, held office hours, assisted in several classes and worked on my own research projects focusing mainly on data visualization and design software development.
https://vimeo.com/127358817
 
DataVisual Homepage © 2015

DataVisual Homepage © 2015


Examples of work created with the tool DataVisual © Danne Woo

Examples of work created with the tool DataVisual © Danne Woo


 
 
 
 
KW: You have started several businesses, could you tell us a little bit about BigPlay and Datavisual, Inc.?
DW:These companies grew out of either a need that was not yet filled or a project that was already underway and had the potential to go further. My first company, Datavisual, came out of my need for a better tool than off the shelf software to design data visualizations. While I was at Infinia Group I spent 5 years designing large data books and websites. The only tool that I had to work with was Adobe Illustrator, which is inefficient for creating large numbers of data visualizations. I spent years looking for a better option, but was unsuccessful. I ended up programming a custom application for my particular needs and realized that I was not the only one with this issue. So I turned my custom software application into a more productive tool. Datavisual currently has more than 2000 users from 130 countries, and has generated more than 500,000 visualizations. Datavisual is about to release a team account system to facilitate collaboration between designers and data editors within organizations.

BigPlay at SXSW  Danne Woo, Phil Groman and Federico Zannier © 2014

BigPlay at SXSW © Danne Woo, Phil Groman and Federico Zannier


 
BigPlay started out as a simple project I created with two friends, Phil Groman and Federico Zannier, for a class at ITP called Big Screens. We designed and built a game that allows large crowds of people to interact with large digital screens using their mobile devices. The first iteration was a multiplayer video game called Splat that allows up to 130 players to play simultaneously on the same screen. When players log into the game using their smartphones they are assigned one of the bird avatars that is sitting on a telephone wire and a button labeled “Poop” appears on the phone. The object of the game is to poop on the passing cars below to earn points for your team. The first time we showed Splat we actually received a Guinness World Record for the most players playing a video game at the same time on the same screen. BigPlay was commissioned by AT&T and VICE to create a game for their Mobile Movement event at SXSW where hundreds of players played the game including celebrities like Shaun White and Lady Gaga.
KW: What are the skills required to become an Interaction Designer? Do you have any advice for students wishing to enter the field?
DW: Interaction design is very much about understanding the user and designing an engaging experience. Whether you are designing a website, an app or something else, it’s important to research the user’s needs, test prototypes, gather feedback, and iterate on that feedback from the very first design to the final product. My main advice for anyone interested in this field is to prototype early and often, get as much user feedback as possible, and design specifically for your audience. I also highly recommend having at least a rudimentary understanding of what it takes to bring your designs to life. It’s important to understand the basics of code and physical computing, as well as design principles like layout, typography and color.
KW: In a field that is rapidly evolving, how do you manage to keep current?
DW: Hurrah for the Internet! There are so many blogs, tutorials, and open source software available online that it is much easier to stay up-to-date with the latest techniques, libraries, and applications. I also rely heavily on Twitter. If you follow the right people or organizations they will keep you informed on what is up and coming.
KW: If you had unlimited funds, what project would you like to pursue?
DW: Wow, there are so many projects that I would love to work on. I am very interested in Genomics and Bioinformatics. I would love to combine my passions for interaction design, type design, and this new-found love for DNA to create a software application that takes a user’s DNA sequence and outputs a completely unique typeface based on that data. It would be very much like a signature or fingerprint. I have many more ideas that I would love to explore, but that is my main interest right now.
KW: What are your predictions for new developments in the next decade?
DW: Because of the open source software and hardware movement, as well as crowd funding sites like Kickstarter or Indiegogo, there has been a huge rise in the number of digital hardware products coming to market including the Pepple watch, MakerBot, Oculus Rift, and Leap Motion. This trend will continue to grow over the next 10 years. Because of this increase in hardware there is quickly becoming a need for user experience and interaction designers to design content for these devices. So the future looks very good if you are interested in this field.
©2015

© Danne Woo


KW: Where do you look for inspiration?
DW: I am personally inspired by creative uses of code, music innovation, and other forms of artistic expression. When it comes to inspiration for interaction design specifically, I love to just people watch. Seeing how people interact with every day objects and devices helps you understand how to design better interfaces and more engaging interactions between user and object. I recently drove across the United States from San Diego to Brooklyn and stumbled across so many inspiring areas in our own country. The natural beauty of the landscape from the desert to the green mountains of Colorado, the diverse people, culture and art, and the incredible engineering marvels of the roads themselves were all very inspiring. I believe that travel and experiencing personally unexplored areas of our world is very important as well.
KW: What was the best piece of advice you ever received?
DW: Do what you love and follow my passions. Learn from any mistakes along the way to improve your future self.

Professor Woo will demo the work of student projects from his Creative Coding class at the upcoming NYC Annual Media Lab Summit, September 25, 2015.

________________________
KW: Kathryn Weinstein, Associate Professor, Graphic Design, Art Department, Queens College, CUNY
DW: Danne Woo, Assistant Professor, Graphic Design, Art Department, Queens College, CUNY

Interview with Esther Wu

An American In Paris ©2015

An American In Paris (Eiffel Tower and Title Treatment by Esther Wu)


Esther Wu is a graphic designer and educator. In this interview Professor Wu shares a little bit about her life, interests and projects. Professor Wu currently teaches Typography 2, and has previously taught Advertising Design, at Queens College, CUNY. 
KW: Tell us a little bit about your background?
EW: I grew up in suburbs very close to Philadelphia. My father is a retired microbiologist and my mother a retired computer programmer. As kids, I was the “Good Grades Girl” and my brother was the “Cool Artist.” He could always draw really well. His talent, my apparent lack of it, and our upbringing probably kept me from considering any creative endeavors until much later. But he also introduced me odd and unusual art and to off-the-beaten path culture like Tetsuo The Iron Man and Raw. You might say he introduced me to the idea of creativity. I also had a cousin, Justin, who was very into modern art and he took us to see Anselm Kiefer and Duchamp, among many others and these trips stand out in my memory as eye-opening.
KW: You have a degree in Biology and subsequently worked as a biomedical researcher. What was your favorite all time science course?
EW: I liked Physiology and Evolutionary Biology. I liked the principles of science and the theory more than the practice of it, and the Evolutionary Biology course gave me a deeper appreciation of Evolution. It’s an elegantly simple and (in retrospect) obvious idea. And nothing in Biology makes sense without it. Physiology taught me the intricacies and complexities of physical processes. The kidney is so amazing!
KW: How were you able to transition into a designer?
EW: I had been taking Continuing Ed classes for a year or two when I naively thought I would switch to being a designer. I didn’t have a drop of real experience and in retrospect I really didn’t know anything about the industry. But I figured if I went back to school and got a degree in design, I’d be a designer. So I applied to a bunch of grad schools.
I decided to go to SVA and it was possibly the best 2 years of my life so far. We lived in a big, candy-coated bubble of Design. And by the end of it, through a professor in the program, I was freelancing at SpotCo, a Broadway ad agency, which was a huge foot in the door.
Matilda (L) ©2015 Picnic (R) ©2015

Matilda (L) Picnic (R)


KW: Did you have any connection to the theater before you started working at SpotCo?
EW: Not really. I like theater as much as an average person. I’ve seen a lot of shows now, just from working in the industry. One of the big perks is free tickets.
The only theater I used to seek out, before working in the industry, was Shakespeare. I think I liked seeing different interpretations of the same material. I love that about design as well. If you give people the same source material, each result will be completely different.
Esther Wu ©2015

The Last Ship


KW: What were your favorite projects from SpotCo? Did you have much artistic freedom?
EW: My favorite has to be one of the last projects I did there, The Last Ship. For some reason, we had tons of time to work on it. It was around the holidays; maybe that had something to do with it. But in any case, I and two other designers had weeks to work on it (which is rare), so we just kept making comps. We were all painting things, which I hadn’t really done before, and really pushing it. It was a lot of fun. And the producer on that show has a great, artistic eye and vision for what he wanted, but it wasn’t a limited vision so we had a lot of room to create.
Our Creative Director, Vinny Sainato, gave us a huge amount of freedom, and just the right amount of direction. All the designers I worked with were pretty exceptional. There was a lot of mutual trust and respect in our department and for me, working with amazing people really kept me on my toes and wanting to pull my weight. My work improved a lot as a result.
The Last Ship ©2015

The Last Ship


KW: How would you describe your style? Your process?
EW: It’s evolved a lot over the past few years. I can’t seem to stick to any routine, so it varies a lot too. Sometimes I do lots of research, reading, looking for reference imagery. Sometimes ideas simmer in the back of my mind and now I know from experience if they will work out or not. Then I sit and start to make things and it comes out quickly. It took many years of trial and error to get to this point, and I still do go down some blind alleys. Many times, I have one kernel of a thought, I start to make something, and it turns into something else, and the act of making also very often leads to other ideas.
As far as style, I don’t think I have one. But I think I have a sensibility. As an historically shy person, I hope that my work is un-shy.
©2015

Ordinary Days (L) and The Beauty Queen: Leenane (R)


KW: What are your favorite types of projects?
EW: I like to do things that are different stylistically or technically from things I’ve done before. And I like to work with my hands if I can. I do a lot of brush type these days, and I like to do calligraphy. I like buying different pens and trying them out. Sometimes I cut paper, gouge wood. For a project I’m working on, I am trying to create insects out of cloth. Not sure it’s going to work out, but it’s fun to try.
KW: Do you have any desire to create motion-based projects?
EW: I did some in school, and realized I was not good at it. But I have collaborated on commercials based on key art I’ve designed, which I enjoyed and would like to do again.
KW: What’s currently on your reading list?
EW: I’ve been full time freelancing for a little over a year. I’m currently reading The Money Book. It’s about setting up a financial system for freelancers.
KW: Why did you decide to go freelance? And what have been the greatest pleasures and challenges?
EW: Things were changing at SpotCo, and I had been there for four years, so I felt I wanted to try something different. The freedom is great. I’m not a person who can easily maintain a daily routine so taking the obligation of showing up to work every morning was very freeing. I like making my own decisions about time. That said, time management is one of the greatest challenges. As a freelancer, you have to do EVERYTHING yourself. And I prefer to do things myself, but time management becomes the boulder you push up the hill every day.
KW: What designers/artists to you look to for inspiration?
EW: I believe anything you see anywhere that makes an impression can be inspiring.
The last Valentino couture show was amazing. I look at lots of type and lettering artists: great technicians like Doyald Young, Mortimer Leach, Herb Lubalin, Louise Fili; contemporary artists like Dan Cassaro, Simon Walker, Kate Moross and Ken Barber.
Photography is really inspiring, especially when designing for theater. Erwin Olaf, Frank Ockenfels. Today I’m looking at David Slade, who is DP for tv and movies, but has a beautiful, creepy style.
Most of the people I work with are super creative and have great vision. I find that very inspiring.
KW: What have you learned from teaching Graphic Design?
EW: I am still in the infant stages of learning to teach design, so I haven’t come to a lot of hard-won insights. Design (especially typography) is an elusive, slippery thing and sometimes seems like something not to be talked about, only to be done. Yet here we are talking about it. And we have to as a way to perpetuate it and to learn about how things are perceived by others. I suppose that’s the only way it can work. I’ll be sure to ask myself this question again.
An Enemy of the People ©2015

An Enemy of the People


KW: What skills are needed to become successful in the field? What advice do you have for students on how to break into the field?
EW: Observe.
Learn to see.
Edit.
Do good work (Good work opens doors).
Be a pleasure to work with.
KW: What was the best piece of advice you ever received?
EW: “Go too far.” The first person I ever worked for as a design intern (Darren Cox, CD at SpotCo) told me this. And I say it now in my classes too. If you go too far, you can always walk it back, but if you haven’t gone far enough, it will never be good. Milton Glaser has said, “Just enough is more.” Sometime you have to go past “just enough” to see the line and head back. And there are really no consequences to going too far in design, especially if you’re in a supportive and creative environment. I sense that a lot of students are afraid to go too far or afraid of breaking “the rules.” I think it’s good to take rules with a grain of salt.
________________________
KW: Kathryn Weinstein, Associate Professor, Graphic Design, Art Department, Queens College, CUNY
EW: Esther Wu
 
 

Interview with Natalya Balnova

Natalya Balnova © 2014

Natalya Balnova © 2014

Natalya Balnova is an illustrator, graphic designer and artist. In this interview Professor Balnova shares a little bit about her life, passions and projects. This semester, Professor Balnova is teaching Book Design & Production and Color and Design 2.

Tell us a little bit about your background?

I grew up in St-Petersburg, Russia. My original background was in fine art, then I switched to a design major. I graduated from the Academy of Industrial Art and Design, St-Petersburg, Russia, after studying design and printmaking. Later, I received my second BFA in design at Parsons School of Design in New York, and last year I graduated from the MFA Illustration program from the School of Visual Arts in New York.

Why did you decide to pursue a BFA in Communication Design at the Academy of Industrial Art and Design in St. Petersburg?

It was an amazing and fun place to be, known for it’s experimental spirit, very challenging with inspiring, creative people. Students from different departments interacted with each other, making shows, performances, exchanging ideas. It was an ideal environment for artistic and intellectual growth. I wanted to be a part of this world.

Natalya Balnova © 2014

Natalya Balnova © 2014

Why did you decide to pursue another BFA in Communication Design at Parsons New School of Design?

Studying at Parsons became a logical step after moving to the US. I wanted to continue my education in order to expand my knowledge in design, get some practical skills in computer technology, and meet people from my professional field.

Do you think there is a difference in the way design is taught in Russia versus United States?

I am not sure how different it is now since I moved to the US many years ago, but at that time the main difference was in the intensity of the program, structure of the classes, and the overall program set up. It felt way more intensive in NY and was shorter and more complex. In St-Petersburg we had a certain curriculum for each semester with a focus on a particular field and with one teacher for each topic of design. In addition to graphic design classes we took painting and drawing on a regular basis during the whole program. We also had printmaking classes for five years, each semester was dedicated to a certain printmaking technique.
At Parsons we could choose classes and teachers and had to complete various assignments in a very condensed period of time with a focus on conceptual thinking and experimentation. On a top of that, the attendance was very strict, and it felt like an army. Also, New York’s diverse cultural mix of people brings a wide array of artistic aesthetics and visions from around the world, which added a lot to the program.

How did you become involved with designing books and book covers?

A year after graduation from Parsons, I luckily got into the publishing industry and have been working in this field ever since. I had several internships prior to that, including an internship atPentagram and at Interview magazine. My friend and classmate from Parsons School of Design was working in an independent publishing house and they needed an intern, so it started from an internship and three months later led to a designer position.

Natalya Balnova ©2014

Natalya Balnova ©2014


It was great, since working in book publishing was my dream work. I always wanted to work with books or poster design or create design products that connect to the music industry or theaters. So working in the publishing house was within my sphere of interests. Since it was a relatively small publishing house we had a chance to see all stages of book publishing, from meeting with authors and the approval of the manuscript to the color proof in the printing factory. We worked very closely with the editors, authors and marketing department. Publishing has a special flair, which I really like.
 
Natalya Balnova ©2014

Natalya Balnova ©2014

Why did you decide to pursue an MFA in illustration at the School of Visual Arts?

Since my original background was in Fine Art, I always missed this part in my life. While I was working, I started to take continuing education classes at the SVA printshop, which literally became my second home. I met many graduate students from the MFA Illustration department so I had a very good feeling about this program. I have been drawing all my life and illustration feels very natural to me.
Plus I felt certain emotional and professional stagnation and wanted to move forward, to see new people and get new experiences. It was necessary to make this step in life.

Natalya Balnova ©2014

Natalya Balnova ©2014


Natalya Balnova ©2014

Natalya Balnova ©2014


 

What was the inspiration for Day Job?

My “Day Job” book project which I did in my first year of the MFA program was based on biographical facts from the lives of famous artists, writers, poets and musicians and the day jobs that allowed them to maintain their creative careers. I felt very passionate about this subject matter since the dilemma of making a living doing art and not succumbing to the daily routine is quite familiar to any creative person. I wanted to do it as an inspiring and at the same time a very personal book with a sense of drama and hope. The book has a lot of funny, sarcastic, bitter and sad quotes that reflect the emotional tension and sensibility of the characters.

Who have been your biggest influences?

My mother. She was my biggest supporter, a very brave, enthusiastic person and an original thinker. She was a designer, and introduced art and design to me.

Natalya Balnova ©2014

Natalya Balnova ©2014

What projects are you working on now?

Several book covers for non-fiction titles, a series of illustrations for a novel, and I am working on my personal silkscreened book about alternative visions of sweets and desserts.

What’s on your reading list?

Most recently I was rereading Chekhov and Dostoevsky. I love poetry, so a big portion of my reading list belongs to this form of literature.
To name a few poets whose work is very important to me: Arthur Rimbaud, Charles Baudelaire, Francis Picabia, Paul Éluard, Tristan Tzara, Velimir Khlebnikov, Vladimir Mayakovsky, Aleksei Kruchenykh, Marina Tsvetaeva, Charles Bukowski.
In terms of literature on professional design practice, I look forward to reading Peter Mendelsund’s book What We See When We Read.

Natalya Balnova ©2014

Natalya Balnova ©2014

What was the best exhibit you’ve seen in the last year?

I can give you a list of events and shows that I like to visit. I am very interested in printmaking, so I try to visit exhibitions that relate to printmaking.
IPCNY (International Print Center New York) usually has great shows, which gives a lot of inspiration on techniques and ideas. MOMA has great shows on printmaking and drawing. I am looking forward to seeing The Paris of Toulouse-Lautrec: Prints and Posters exhibition. The NY print week is always great. It is running in November.
I really love alternative book publishing and NY Art Book Fair is a great event to visit. It is coming soon on September 26–28 and will be running at MoMA PS1.

What skills are needed to become successful in the field (either as a designer or as an illustrator What advice do you have for students on how to break into the field?

Persistence, hard work, creativity, faith in what you are doing, and love of what your are doing. Find an internship in your creative field as soon as possible, so that you can get to know the industry and get a sense of what you like and what you do not like. Try not to waste your time on jobs that do not relate to your profession, it has to connect somehow, otherwise you just loose your professional skills. Keep in touch with your classmates, because they are your support group and your first network.
You also have to know the industry and be aware of what is new in your creative field. Experiment, self-initiate projects, since a lot of your professional projects might not live up to your expectations. You have to deal with tons of restrictions and it might dull down your passion for design and art in general.

Natalya Balnova ©2014

Natalya Balnova ©2014


I personally love to work on my own projects to keep an interest in art, where I can experiment and say what I want to say. You have to do something crazy, don’t let boring jobs drain your energy and talents.

What was the most valuable advice you ever received?

Don’t give up and trust your intuition.
___________________________________

Interview with Andrés Vera Martínez

© Andrés Vera Martínez

© Andrés Vera Martínez


Andrés Vera Martínez is a graphic novelist, illustrator and teacher. In this interview, Professor Martínez shares a little bit about his life, projects and his passion for comics. At Queens College, Professor Martínez teaches Graphic Novel 1, Graphic Novel 2 & Graphic Novel 3 (summer session 1 and Fall 2014) and Illustration 1, 2 & 3 (summer session 1 and Fall 2014.
KW: Tell us a little bit about your background?
AVM: I was born in a small west Texas oil boomtown that has since gone by the wayside. My family moved to the capitol, Austin, when I was a baby and I grew up there with my older sister. My grandparents lived next to us. We made our home in some beat up rental houses on the outskirts of a middle class neighborhood. We were very poor and had been for many generations. Our family has roots in old Texas, a mix of European Spanish and Native American ancestry. We are distinctly Texans or as the history books call us, “Tejanos”.
I grew up speaking Spanglish with my devout Catholic Native American grandma. My favorite food was refried bean tacos with a healthy dose of American cheese. What I looked forward to most after school was drawing and watching Super-Friends and Warner Brothers cartoons.
© Andrés Vera Martínez

© Andrés Vera Martínez


KW: Why Comics?
AM: When I was a kid comics were an inexpensive form of entertainment. My youngest uncle, who lived next door with my grandparents, collected comics, particularly Marvel Super Hero Comics. He also liked to draw. He was pretty good at copying art from his favorite Marvel illustrators. I was mesmerized at a very early age by his talent. He would often give me his drawings of Spider-Man, Thor and other characters. I really got into drawing because of him —and of course the encouragement of my mom, who would praise my drawings at every opportunity.
I continued to draw superheroes and started collecting comics.. I soon became just as interested in the stories as the art. In the mid 80’s to early 90’s, superhero comics were at an all time high in quality and popularity with classics like, Daredevil and The Dark Night Returns, The Watchmen, as well as the Uncanny X-men. These stories are now very influential in the making of today’s popular super-hero movies.
A3
I stopped reading and drawing super-heroes when I reached my teens. It just wasn’t “cool” at that point and other things became more interesting. However, I continued to draw and eventually this practice, which I got pretty good at, lead me to college and then much later graduate school where I re-discovered my love for the comics art form. I would occasionally buy a comic here and there during my 20’s just to “check in” on my old hobby and I began to find other genres in comics that spoke to me more than my childhood superheroes. As a graduate student (MFA, Illustration as Visual Essay, SVA), I began to think about a career in Illustration and realized that making comics was not only possible, but held the greatest appeal for me. It’s as if I had been programmed from an early age to see art sequentially. I spent my time in school to learn everything I could about making comics and was fortunate to have had some very good teachers.
KW: How were you able to turn your passion into a career?
AVM: There was a boom in the comic market around 2006. Traditional book publishers were jumping on the bandwagon to produce graphic novels. So the volume of funded projects was pretty high at the time. I was finishing graduate school and one of the first jobs I landed was to illustrate a graphic novel about Babe Ruth for Simon & Schuster. It was a ridiculous attempt by the publisher to reach a certain demographic of young readers. I had zero interest in the character and story and I couldn’t see how an eight year-old boy would either—however, I loved doing the job and making comics for money. I especially liked the research and process of completing a very long project. After the book was complete I decided that comics were the best way I could express myself and I started to look for projects that would use comics to share stories that were meaningful for me.
It was a good start to a career but I soon realized being a freelance cartoonist wasn’t enough to sustain a stable career, so I sought out other illustration work from magazine and newspaper publishers as well as doing storyboards for ad agencies. After all I had a family at this point and we needed a steady flow of income. Learning how to tell a story properly through comics really prepared me for all kinds of work as an illustrator.
© Andrés Vera Martínez

© Andrés Vera Martínez


© Andrés Vera Martínez

© Andrés Vera Martínez


 
©Andrés Vera Martínez

©Andrés Vera Martínez


KW: Little White Duck is collaboration between you and your wife, Na Liu, and has been highly praised by NPR & the New York Times. How did this collaboration start and do you envision future collaborations?
© Andrés Vera Martínez

© Andrés Vera Martínez


AVM: It had been a year since I had finished the Babe Ruth book and I had taken many other commercial illustration jobs for magazines and even a TV show. I thought it was a good time to propose my own project to publishers for another graphic novel. I thought about what meant most to me and what I wanted to talk about. I came to the idea about getting my wife’s childhood stories out into the world. Na grew up in a very interesting time in China that not many people in western countries know about and making Little White Duck was an attempt to share all the great stories she had been telling me since we met. Na was reluctant at first but after some convincing she warmed up to the idea. Initially, my intention was not to make a children’s book—but since all the stories where of Na’s childhood memories it was easy to approach the book from her point of view as a 4-9 year old child. The publisher liked the idea and realized there was a potential audience for the project in schools and libraries. Well, librarians liked it so much they began to blog about it and soon the New York Times reviewed it and NPR featured the book in their program.
Little White Duck connected with more people than we expected and we are very happy about that. Here’s a link to nice interview where we both talk about our process of making the book. 
My wife and co-author, Na, has been working training for the past five years to be a physician and just recently completed a three-year residency in Staten Island We’ve talked about collaborating on another book about her experience as a resident and the healthcare system in this country.
KW: What projects are you working on now?
AVM: My family goes way back in Texas, longer than most people in the state, at least six generations. A lot has changed in that time and I am very interested in the history. I’ve been working on a graphic novel idea for a few years to tell this story. I finally got it together and pitched it to publishers. Abrams Comicart will publish my book in the fall of 2016. I will start working on it this month. The working title is Espiritu, Texas 1887 -2015.
© Andrés Vera Martínez

© Andrés Vera Martínez


Espirtitu, Texas will not only explore my cultural heritage and history, it will talk about the strength in family, overcoming poverty, and how knowledge can help someone survive when all odds are against them and also protect them going forward. The story will be told as mythology with it’s share of devils, demons and heroes and will draw to a close more in reality, mirroring a generational struggle of fighting to escape the shadows and downtrodden fringes of society.
© Andrés Vera Martínez

© Andrés Vera Martínez


KW: Do you have any desire to create animations?
AVM: I have no desire to animate my drawings myself, making comics is already a very laborious challenge. To animate a story properly, I feel you would need a team of people. I would like it someday if a group of animators were interested enough in my work to make a film, and I’d love to contribute with the design and direction, but animating frames would be a bit to much for me considering that my focus is on making comics right now.
KW: What’s currently on your reading list?
AVM: I’m currently reading: The Son, Phillip Meyer
I’ve purchased or borrowed these books and plan on reading them soon:
The Incall, Alejandro Jodorowsky and Moebius
Visions: How Science Will Revolutionize the 21st Century, Michio Kaku
I’m reading these books with my daughter:
Harry Potter and the Goblet of Fire, JK Rowling
Mary Poppins, P. L. Travers
KW: If you were to create a summer reading list for a novice to comics, what would make the top ten choices of the list?
AVM: —Just ten?! How about 12?
Understanding Comics, Scott McCloud
Maus, Art Spieglmen
Persepolis, Marjane Satrapi
Watchmen, Alan Moore and Dave Gibbons
Batman Year One, Frank Miller and David Mazzucchelli
Jimmy Corrigan: The Smartest Kid on Earth, Chris Ware
Hellboy: Seed of Destruction, Mike Mignola
Bone, Jeff Smith
Smile, Raina Telgemeier
Criminal, Ed Brubaker nd Sean Phillips
The Complete Calvin and Hobbes, Bill Watterson
Asterios Polyp, David Mazzucchelli
Love and Rockets, Gilbert Hernandez and Jaime Hernandez
KW: What was the best exhibit you’ve seen in the last year?
AVM: I don’t get out as much as I used to but I liked Ink Art: Past as Present in Contemporary China at the Metropolitan Museum of Art.
KW: What skills are needed to become successful in the field? What advice do you have for students on how to break into the field?
AVM: I think talent can only get you so far and doesn’t necessarily translate to a sustained career in the arts. Skills can be learned and practiced by anyone but what sets someone apart is falling in love with the process of getting better at your craft day-by-day, year-by-year. This leads you to seek out friendships with like-minded people who are just as passionate about art as you are. This network of friends, with time, will eventually gain positions to help you find work and vice-versa. To put it simply—be passionate about what you do, it becomes infectious to others around you. Be friendly and easy to work with. Eventually, if you stay persistent and stubborn you will earn a living making art–without out considering other options. It will happen. Last but not least, find a partner who believes in you and loves what you do. They may not be artists themselves but if they appreciate what you do they can help you on your journey to stay productive and happy.
KW: What was the most valuable advice you ever received?
AVM: My wife and I left stable jobs, and a very comfortable city for me to attend grad school in New York. My wife saw that I was happiest when I made art and shared it with others. We gambled that the illustration graduate program at SVA was going to give me the best chance to have a career in illustration. It was a major gamble; basically only four out of twenty students from each graduating class went on to have a sustainable career. I’d have to be one of the four to make it worth the time and money we would spend on our move and tuition. On top of those odds, in my second year we decided to have a baby, because we wanted children in our future and time was not on our side.
So I went looking for advice from artists/teachers who made a living with children in tow. In David Sandlin, my thesis coordinator, I found a versatile artist/teacher who was also a family man. He gave lots of insightful advice and guidance. The one thing he said that has stuck with me was the recommendation to not get a full-time job that was not related to art after graduating. He said if I couldn’t make ends meet with freelance work then supplement it with a part-time job that was related to the field of illustration, even if it was a book store or art supply shop. David said that I needed at least five years to get my freelance business going and then things would stabilize. I took his advice and it held true. I was inspired so much by David that I decided to become a college teacher myself. I’ve worked very hard to get this point in my career and now have the opportunity to play a part in guiding my own students in pursuing their dreams.
____________________________

AVM: Andrés Vera Martínez
KW: Kathryn Weinstein, Associate Professor of Graphic Design, Queens College, CUNY