The Isaac+ Award: Celebrating Student Invention in partnership with kbs+
Adweek and kbs+ are looking for inventions, new products and concepts, that are expanding the realm of possibility and transforming media, advertising, marketing and technology. Submissions will be judged on creativity, impact and feasibility.
An esteemed kbs+ panel will select four student entries as Isaac+ Award finalists, awarding one with the overall grand prize, the first-ever Isaac+ Award.
Opportunity: The Isaac+ Award winner will work with kbs+ during the Summer of 2014 for 90 days to bring their invention to life. kbs+ will put up to $15,000 towards developing a prototype in addition to access to kbs+ resources such as desks and conference rooms, computers, senior leadership mentors, kbs+ tech shop as well as kbs+ Ventures practice. The first-ever Isaac+ Award winner will also have chance to pitch kbs+ Ventures at the end of the summer for funding to take the prototype to market. Room and board are not included.
The award is limited to four students per entry. All students must be enrolled in an accredited college and be 18 years old or age of majority in state of residence. Entries must be in video format (no longer than 3 minutes) or pdf, and include a 300-word or less description of the invention.
Visibility: The Isaac+ Award winner will receive promotion and visibility at Advertising Week in New York (September 2014).
Students may enter work submissions across all categories within:
– Best Practices
– Digital
– Marketing & Advertising
– Media
RULES AND REGULATIONS
By submitting a video or pdf of your invention, entrant represents and warrants that the submission is an original work owned or controlled by the entrant. Submission may not be obscene, vulgar or defamatory and may not depict any illegal activity.
If a potential winner cannot be contacted, does not respond within 24 hours from the time and date Adweek first tries to notify him/her, and/or the award or award notification is returned as undeliverable, such potential winner forfeits all rights to win the contest or receive the prize, and an alternate potential winner may be selected.
Upon contacting a potential winner and determining that he/she has met all eligibility requirements of the contest, including without limitation the execution of required waivers, publicity and liability releases and disclaimers, such individual will be declared the “winner” of the contest.
CONSENT AND RELEASE. By entering the contest, each entrant releases and discharges the Adweek, kbs+, judges, and any other party associated with the development or administration of this contest, their parent, subsidiary, and affiliated entities, and each of their respective officers, directors, members, shareholders, employees, independent contractors, agents, representatives, successors and assigns (collectively, “Released Entities”), from any and all liability whatsoever in connection with this contest, including without limitation legal claims, costs, injuries, losses or damages, demands or actions of any kind (including without limitation personal injuries, death, damage to, loss or destruction or property, rights of publicity or privacy, defamation, or portrayal in a false light) (collectively, “Claims”). Except where prohibited: (i) acceptance of the award constitutes the consent of any winner, without further compensation, to use the name and likeness of such winner for editorial, advertising and publicity purposes by the Adweek and/or others authorized by the Adweek; (ii) acceptance of an award constitutes a release by any winner of the Released Entities of any and all Claims in connection with the administration of this contest; (iii) any potential winner may be required to sign an affidavit of eligibility (including social security number) and a liability/publicity release; and (v) each entrant consents to Adweek’s providing entrant’s name and email address to third parties partnering with Adweek in the contest so that entrant may be contacted by such third party. Affidavits and releases must be returned within seven (7) days from the date that Adweek first tries to notify the potential winner.
DISCLAIMERS. (i) Entries that are lost, late, misdirected, incorrect, garbled, or incompletely received, for any reason, including by reason of hardware, software, browser, or network failure, malfunction, congestion, or incompatibility at Adweek’s servers or elsewhere, will not be eligible. In the event of a dispute, entries will be deemed submitted by the authorized account holder of the e-mail address submitted at the time of entry. “Authorized account holder” is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, online service provider, or other organization (e.g., business, educational institute) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address. (ii) Adweek, in its sole discretion, reserves the right to disqualify any person tampering with the entry process or the operation of the web site. Use of bots or other automated process to enter is prohibited and may result in disqualification at the sole discretion of Adweek. (iii) Adweek further reserves the right to cancel, terminate or modify the contest if it is not capable of completion as planned, including by reason of infection by computer virus, bugs, tampering, unauthorized intervention, force majeure or technical failures of any sort. (iv) Adweek Entities are not responsible for errors in the administration or fulfillment of this contest, including without limitation mechanical, human, printing, distribution or production errors, and may modify or cancel this contest based upon such error at its sole discretion without liability. (v) ADWEEK ENTITIES MAKE NO WARRANTIES, REPRESENTATIONS OR GUARANTEES, EXPRESS OR IMPLIED, IN FACT OR IN LAW, AS REGARDS THIS CONTEST. (vi) CAUTION: ANY ATTEMPT BY AN ENTRANT TO DELIBERATELY DAMAGE THE WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THIS CONTEST MAY BE A VIOLATION OF CRIMINAL AND/OR CIVIL LAWS, AND SHOULD SUCH AN ATTEMPT BE MADE, ADWEEK RESERVES THE RIGHT TO SEEK REMEDIES AND DAMAGES (INCLUDING WITHOUT LIMITATION ATTORNEYS’ FEES) FROM ANY SUCH ENTRANT TO THE FULLEST EXTENT OF THE LAW, INCLUDING CRIMINAL PROSECUTION.
APPLICABLE LAWS AND JURISDICTION. This contest is subject to all applicable federal, state, and local laws and regulations. Issues concerning the construction, validity, interpretation and enforceability of these Official Rules shall be governed by the laws of the State of New York. All disputes arising out of or connected with this contest will be resolved individually, and without resort to class action, exclusively by a state or federal court located in New York, New York. Should there be a conflict between the laws of the State of New York and any other laws, the conflict will be resolved in favor of the laws of the State of New York. All judgments or awards shall be limited to actual out-of-pocket damages (excluding attorneys’ fees) associated with participation in this contest and shall not include any indirect, punitive, incidental and/or consequential damages.
WINNER LIST. For a list containing the name of the grand prize winner, send a self-addressed stamped envelope, within six (6) months of the announcement Date, to: Winner List, “Isaac+ Award,” Dane Jerabek, 770 Broadway, New York, NY 10003.
SPONSORSHIP. This contest is sponsored by Adweek, 770 Broadway New York, New York 10003.
Monthly Archives: May 2014
Congratulations Class of 2014!
Congratulations to Michael Ricardo & Lauren Winters!
Congratulations to Michael Ricardo & Lauren Winters–Recipients of the R. Blaine Award, 2014 and the Art Department Graphic Design Award, 2014. These awards were based on exceptional overall GPA (Michael, 3.941 and Lauren, 3.936) and the high-caliber of coursework within the graphic design major. The awards will be presented at the Art Department commencement party on Thursday May, 29, 2014, Klapper Hall Student Gallery.
Check it Out!
“What skills do we need to flourish in the 21st Century?”–submit a 1 minute video
Call for Video Submissions!
Deadline: July 10, 2014
Filming Instructions:
– Choose an interesting location that represents where you’re from and has good lighting
– Turn on video camera to film yourself or someone else (iPhone users — please hold the phone horizontally, not vertically).
– First, look straight at the camera for 3 seconds, then raise your hand up high (all of our Cloud Films have one unifying gesture…this film may have many!)
– Then answer the question: “What skills do we need to flourish in the 21st Century?” (feel free to answer in another language, but please repeat your answer in English or send along a translation with your entry)
To submit:
Please write to [email protected] with the following information:
1. Full Name
2. Location
3. Name of Video entry (please send the exact file name so I can match it up with your entry)
4. How you heard about the series
5. Download and sign the release form, attach it to your email and send by July 10, 2014.
IMPORTANT: Upload your video files. (files can be up to 2GB) If your video is in another language, please send an English translation along with your entry.
To find out more
Interview with Andrés Vera Martínez
Andrés Vera Martínez is a graphic novelist, illustrator and teacher. In this interview, Professor Martínez shares a little bit about his life, projects and his passion for comics. At Queens College, Professor Martínez teaches Graphic Novel 1, Graphic Novel 2 & Graphic Novel 3 (summer session 1 and Fall 2014) and Illustration 1, 2 & 3 (summer session 1 and Fall 2014.
KW: Tell us a little bit about your background?
AVM: I was born in a small west Texas oil boomtown that has since gone by the wayside. My family moved to the capitol, Austin, when I was a baby and I grew up there with my older sister. My grandparents lived next to us. We made our home in some beat up rental houses on the outskirts of a middle class neighborhood. We were very poor and had been for many generations. Our family has roots in old Texas, a mix of European Spanish and Native American ancestry. We are distinctly Texans or as the history books call us, “Tejanos”.
I grew up speaking Spanglish with my devout Catholic Native American grandma. My favorite food was refried bean tacos with a healthy dose of American cheese. What I looked forward to most after school was drawing and watching Super-Friends and Warner Brothers cartoons.
KW: Why Comics?
AM: When I was a kid comics were an inexpensive form of entertainment. My youngest uncle, who lived next door with my grandparents, collected comics, particularly Marvel Super Hero Comics. He also liked to draw. He was pretty good at copying art from his favorite Marvel illustrators. I was mesmerized at a very early age by his talent. He would often give me his drawings of Spider-Man, Thor and other characters. I really got into drawing because of him —and of course the encouragement of my mom, who would praise my drawings at every opportunity.
I continued to draw superheroes and started collecting comics.. I soon became just as interested in the stories as the art. In the mid 80’s to early 90’s, superhero comics were at an all time high in quality and popularity with classics like, Daredevil and The Dark Night Returns, The Watchmen, as well as the Uncanny X-men. These stories are now very influential in the making of today’s popular super-hero movies.

I stopped reading and drawing super-heroes when I reached my teens. It just wasn’t “cool” at that point and other things became more interesting. However, I continued to draw and eventually this practice, which I got pretty good at, lead me to college and then much later graduate school where I re-discovered my love for the comics art form. I would occasionally buy a comic here and there during my 20’s just to “check in” on my old hobby and I began to find other genres in comics that spoke to me more than my childhood superheroes. As a graduate student (MFA, Illustration as Visual Essay, SVA), I began to think about a career in Illustration and realized that making comics was not only possible, but held the greatest appeal for me. It’s as if I had been programmed from an early age to see art sequentially. I spent my time in school to learn everything I could about making comics and was fortunate to have had some very good teachers.
KW: How were you able to turn your passion into a career?
AVM: There was a boom in the comic market around 2006. Traditional book publishers were jumping on the bandwagon to produce graphic novels. So the volume of funded projects was pretty high at the time. I was finishing graduate school and one of the first jobs I landed was to illustrate a graphic novel about Babe Ruth for Simon & Schuster. It was a ridiculous attempt by the publisher to reach a certain demographic of young readers. I had zero interest in the character and story and I couldn’t see how an eight year-old boy would either—however, I loved doing the job and making comics for money. I especially liked the research and process of completing a very long project. After the book was complete I decided that comics were the best way I could express myself and I started to look for projects that would use comics to share stories that were meaningful for me.
It was a good start to a career but I soon realized being a freelance cartoonist wasn’t enough to sustain a stable career, so I sought out other illustration work from magazine and newspaper publishers as well as doing storyboards for ad agencies. After all I had a family at this point and we needed a steady flow of income. Learning how to tell a story properly through comics really prepared me for all kinds of work as an illustrator.
KW: Little White Duck is collaboration between you and your wife, Na Liu, and has been highly praised by NPR & the New York Times. How did this collaboration start and do you envision future collaborations?
AVM: It had been a year since I had finished the Babe Ruth book and I had taken many other commercial illustration jobs for magazines and even a TV show. I thought it was a good time to propose my own project to publishers for another graphic novel. I thought about what meant most to me and what I wanted to talk about. I came to the idea about getting my wife’s childhood stories out into the world. Na grew up in a very interesting time in China that not many people in western countries know about and making Little White Duck was an attempt to share all the great stories she had been telling me since we met. Na was reluctant at first but after some convincing she warmed up to the idea. Initially, my intention was not to make a children’s book—but since all the stories where of Na’s childhood memories it was easy to approach the book from her point of view as a 4-9 year old child. The publisher liked the idea and realized there was a potential audience for the project in schools and libraries. Well, librarians liked it so much they began to blog about it and soon the New York Times reviewed it and NPR featured the book in their program.
Little White Duck connected with more people than we expected and we are very happy about that. Here’s a link to nice interview where we both talk about our process of making the book.
My wife and co-author, Na, has been working training for the past five years to be a physician and just recently completed a three-year residency in Staten Island We’ve talked about collaborating on another book about her experience as a resident and the healthcare system in this country.
KW: What projects are you working on now?
AVM: My family goes way back in Texas, longer than most people in the state, at least six generations. A lot has changed in that time and I am very interested in the history. I’ve been working on a graphic novel idea for a few years to tell this story. I finally got it together and pitched it to publishers. Abrams Comicart will publish my book in the fall of 2016. I will start working on it this month. The working title is Espiritu, Texas 1887 -2015.
Espirtitu, Texas will not only explore my cultural heritage and history, it will talk about the strength in family, overcoming poverty, and how knowledge can help someone survive when all odds are against them and also protect them going forward. The story will be told as mythology with it’s share of devils, demons and heroes and will draw to a close more in reality, mirroring a generational struggle of fighting to escape the shadows and downtrodden fringes of society.
KW: Do you have any desire to create animations?
AVM: I have no desire to animate my drawings myself, making comics is already a very laborious challenge. To animate a story properly, I feel you would need a team of people. I would like it someday if a group of animators were interested enough in my work to make a film, and I’d love to contribute with the design and direction, but animating frames would be a bit to much for me considering that my focus is on making comics right now.
KW: What’s currently on your reading list?
AVM: I’m currently reading: The Son, Phillip Meyer
I’ve purchased or borrowed these books and plan on reading them soon:
The Incall, Alejandro Jodorowsky and Moebius
Visions: How Science Will Revolutionize the 21st Century, Michio Kaku
I’m reading these books with my daughter:
Harry Potter and the Goblet of Fire, JK Rowling
Mary Poppins, P. L. Travers
KW: If you were to create a summer reading list for a novice to comics, what would make the top ten choices of the list?
AVM: —Just ten?! How about 12?
Understanding Comics, Scott McCloud
Maus, Art Spieglmen
Persepolis, Marjane Satrapi
Watchmen, Alan Moore and Dave Gibbons
Batman Year One, Frank Miller and David Mazzucchelli
Jimmy Corrigan: The Smartest Kid on Earth, Chris Ware
Hellboy: Seed of Destruction, Mike Mignola
Bone, Jeff Smith
Smile, Raina Telgemeier
Criminal, Ed Brubaker nd Sean Phillips
The Complete Calvin and Hobbes, Bill Watterson
Asterios Polyp, David Mazzucchelli
Love and Rockets, Gilbert Hernandez and Jaime Hernandez
KW: What was the best exhibit you’ve seen in the last year?
AVM: I don’t get out as much as I used to but I liked Ink Art: Past as Present in Contemporary China at the Metropolitan Museum of Art.
KW: What skills are needed to become successful in the field? What advice do you have for students on how to break into the field?
AVM: I think talent can only get you so far and doesn’t necessarily translate to a sustained career in the arts. Skills can be learned and practiced by anyone but what sets someone apart is falling in love with the process of getting better at your craft day-by-day, year-by-year. This leads you to seek out friendships with like-minded people who are just as passionate about art as you are. This network of friends, with time, will eventually gain positions to help you find work and vice-versa. To put it simply—be passionate about what you do, it becomes infectious to others around you. Be friendly and easy to work with. Eventually, if you stay persistent and stubborn you will earn a living making art–without out considering other options. It will happen. Last but not least, find a partner who believes in you and loves what you do. They may not be artists themselves but if they appreciate what you do they can help you on your journey to stay productive and happy.
KW: What was the most valuable advice you ever received?
AVM: My wife and I left stable jobs, and a very comfortable city for me to attend grad school in New York. My wife saw that I was happiest when I made art and shared it with others. We gambled that the illustration graduate program at SVA was going to give me the best chance to have a career in illustration. It was a major gamble; basically only four out of twenty students from each graduating class went on to have a sustainable career. I’d have to be one of the four to make it worth the time and money we would spend on our move and tuition. On top of those odds, in my second year we decided to have a baby, because we wanted children in our future and time was not on our side.
So I went looking for advice from artists/teachers who made a living with children in tow. In David Sandlin, my thesis coordinator, I found a versatile artist/teacher who was also a family man. He gave lots of insightful advice and guidance. The one thing he said that has stuck with me was the recommendation to not get a full-time job that was not related to art after graduating. He said if I couldn’t make ends meet with freelance work then supplement it with a part-time job that was related to the field of illustration, even if it was a book store or art supply shop. David said that I needed at least five years to get my freelance business going and then things would stabilize. I took his advice and it held true. I was inspired so much by David that I decided to become a college teacher myself. I’ve worked very hard to get this point in my career and now have the opportunity to play a part in guiding my own students in pursuing their dreams.
____________________________ AVM: Andrés Vera Martínez
KW: Kathryn Weinstein, Associate Professor of Graphic Design, Queens College, CUNY
ANIMAKE THIS–Student Competition
One lucky student in each of the four categories (Animation, Special Effects, Character Illustration and Musical Composition) will win a weeklong practical shadowing experience at FOX Animation Domination High-Def Studios in Hollywood to learn from their top animators. One student will even win a $5,000 USD grand prize to bring his or her own creations to life. Your entry could also get featured by FOX Animation Domination High-Def, Adobe, the ShortsHD TV channel, and in-flight on Virgin America.
Judges include David Silverman, director of The Simpsons Movie and Monsters, Inc. —and FOX Animation Domination High-Def execs Nick Weidenfeld, Hend Baghdady, Ben Jones, and Adobe’s Dan Cowles.
To find out more & submit your work, visit